Over the summer of 2022, I was diagnosed with PTSD scoring a 66/80 on the assessment. The ways in which the disorder affected my perception of myself and others caused the world around me to shift both physically and metaphysically; I was left on the outside looking in. People were distant, goals were unattainable, and my relationships with others began to strain. When I walked through the streets, I clung to the belief that my presence was unwanted, even by those who hadn't yet laid eyes on me. I was creating a reality around me that I had no control over. I was navigating the world as if I was minuscule and so I was.
Unknowingly to the way that my subconscious mind had shifted, external properties of the world around me began to follow suit. With these changes came a heightened sense of visibility and invisibility. I felt as though no one could see me for who I was while on the other hand, I felt too many people could see me for the negative outward expression I was unintentionally displaying. I longed to live in the sweet spot. No matter how much or in how many ways I tried to explain to others my position in relation to the world around me, speaking felt futile as if I spoke a dead language and could only communicate with myself. Mirroring this emotion, in this project I utilize symbolism as a representation of things understood and dissected vs things consumed at face value. Exploring themes of isolation, reflection, individual reality and growth, l utilize 3D rendering in order to encode and communicate my experiences with PTSD in a way that echoes this barred communication. By combining 3D and 2D elements, I pull focus to the many planes of existence and highlight my transience between them.

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